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Devlog #2 - Simulating a Living Economy in Unreal Engine 5
I spent the last weeks figuring out how to simulate a living economy in UE 5.3 and today I want to share how I achieved that in Blueprints. Most games rely on static vendor prices - NPCs always have the same prices, no matter how much of something they have in stock. Sell 20 pieces of fur to them and they will still offer you the same price for the 21st piece. I can think of only a handful of games that simulate supply and demand by actually making the prices dynamic. If you
andreasgefken5
Jan 295 min read
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Devlog #1
My project "Cargo" is a 3D survival-trading game with heavy narrative elements. The idea for combining "survival" and "trading" came when I watched the movie "Waterworld" (which is, ahem, not the best movie in the world ), but I thought it would be really interesting to play Kevin Costners character in a game: you drive around with your boat between settlements, buy and sell your goods and get involved in local stories and conflicts. You need to be smart and turn a profit to
andreasgefken5
Nov 19, 20253 min read
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